Sitemap - 2021 - This Week in LiveOps
Ep. 62: UX Game Design Tips for Maximum Player Satisfaction
Ep. 61: The Evolution of Game Operations
Ep. 60: Blockchain gaming and play-to-earn game economies
Ep. 59: Understanding Your Players
Ep. 58: When to pivot your game's approach
Ep. 57: User acquisition at every step of the game creation process
Ep. 56: Solving Problems In Your Game
Ep. 55: LiveOps & LiveOps Technology/Services
Ep. 54: Game Economy Design and Limited Currency
Ep. 53: The Fundamentals of Monetization Part 2
Ep 52: The Fundamentals of Monetization Part 1
Ep 51: Using UX To Deliver On What Players Want
Special Edition: Starting a mobile game studio
Ep. 50: Battle Passes & In-App Purchasing
Ep 49: Integrating and Utilizing Social Features In Mobile Gaming
Ep 48: LiveOps Events In Hyper-Casual Games
Ep 47: Secrets to creating successful games.
Ep 46: Changing your game after launch
Ep 45: Player feedback and the best ways to communicate with your players
How to use psychology to better understand your audience.
The importance of testing your game's concept ASAP.
Constructing a monetization plan
Ep 41: Starting a gaming studio from scratch.
A/B testing in the video game industry.
Different game development strategies
The intricacies of game level design
Navigating game art and business
How to create strong enough meaningful narrative connections in your game
All you need to know about LiveOps tools
Embracing an audience first approach
Ep 32: Game innovations and their new game Plantopia
Alex Clark, the Game Designer at Nitro Games, on mobile shooters.
Benjamin Charbit, Co-Founder of DareWise, on creating unique game experiences
Jason Schklar Founder UX is Fine! on UX and player experience
Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
Riley Anderson, CEO of Umami Games, on hyper casual games
Francisco Andrada, World Game Economy Designer Lead at Gameloft on his take on game economy
Kaitlyn Kincaid, Lead Economic and Monetization Designer, on Game Economy Design
Adam Zelenay, Live Ops Manager at ZeptoLab on LiveOps strategy
Ep 23: Common mistakes within ad monetization strategies
Patrik Wilkens & Chris Balazs on Gaming Product Teams
Oscar Clark, Chief Strategy Officer at Fundamentally Games, on the core principles of LiveOps.
Harshal Karvande, Game Design Lead at Rovio, on a designer’s POV on LiveOps.
Sophie Vo, Studio & Game Lead at Voodoo, on hiring practices and company culture
Renee Gittins, Executive Director of the IGDA, on advocating for game developers.
Isaac Phoenix, narrative designer, on fundamentals to create a good storyline