This Week in LiveOps
This Week in LiveOps
The intricacies of game level design
0:00
-50:04

The intricacies of game level design

Episode highlights:

- 0:30 How did Daniel Kammerer get into games?

- 3:26 What exactly is level design?

- 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga?

- 8:11 How much should a level designer be playing the level to ensure it is correct?

- 9:28 Designing a level with procedurally generated landscapes.

- 12:57 Handcrafted design vs procedurally generated design.

- 17:37 Should level design be a server side push or should that be built into the client?

- 21:45 Testing levels before rolling them out.

- 25:24 Is BETA testing worth the possible production delay?

- 30:49 Does level design heavily rely on community input?

- 36:00 Maximizing the first time user experiences from a level design perspective.

- 42:43 Creating a better user experience by tailoring the game to your specific target audience.

- 48:15 How to keep more players around longer.

0 Comments