On today’s episode we're gonna talk about the great world of LiveOps. Join Oscar Clark as we dive into the three must-haves for games as services: capturing data, configurations, and selling.
The meaning of Games as a Service from his perspective.
The difference between LiveOps and Games as a Service.
The first step to starting a LiveOps campaign.
Games as a Service and LiveOps as promises to players.
Tips for capturing data.
Tools for configuring oversight.
Principles for selling free-to-play games.
What does a LiveOps team look like?
Ep. 109: The Core Principles of LiveOps