This Week in LiveOps
This Week in LiveOps
Ep. 62: UX Game Design Tips for Maximum Player Satisfaction
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Ep. 62: UX Game Design Tips for Maximum Player Satisfaction

Creating a successful game requires a lot more than a good idea and decent gameplay. It takes a true artist to perfect all the intricacies throughout the menus, marketing materials, and virtual stores. Kristina Miles (Lead UX Designer at Electric Square) is one of those artists. This week on the Mastering Retention Podcast, she sits down with Tom to discuss what all goes into creating a game's design that maximizes player satisfaction.

Here are your cheat codes:

- 0:51 How did Kristina Miles get into the video game industry?

- 2:50 Defining User Experience Design

- 6:44 Figuring out how and what about your UX Design needs to change.

- 8:56 Grouping your players through player behaviors.

- 11:54 Best way to work with a UX Designer

- 15:32 At what point in the player flow should a UX Designer be involved?

- 19:31 Why is it important to have flow screens?

- 23:40 Designing with localization in mind.

- 28:30 Buttons or Icons?

- 32:20 Planning for future features and screens.

- 35:59 How involved should a UX Designer be in LiveOps?

- 42:41 Designing for trigger points.

- 46:08 How to keep more playing around longer.

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