- 1:19 What got Jakub Remiar into video games?
- 4:17 Does he utilize his background in psychology when designing a video game?
- 7:16 What is the best way to get a game to global launch?
- 13:13 When is the best time to do a play test?
- 19:50 Is a PNG approach a good way to innovate?
- 27:36 When should you start thinking about monetization?
- 30:39 Battle Passes
- 32:35 Using LiveOps to test your content treadmill during soft launch.
- 35:45 Ideal launch timeline.
- 38:37 Signs you need to kill your game.
- 42:44 How to keep more players around longer.
Constructing a monetization plan