In today’s episode of the Mastering Retention show, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode!
Episode topics:
The development process of their first game, Plantopia
How to know when to kill a game
What does it mean to test a game?
What they saw on Merge Mansion and how they fixed it
What is the right ratio of innovation
Monetization potential on Plantopia
What he’s learned with Plantopia
His retention tip!
Check out Niek's blog here
Ep 32: Game innovations and their new game Plantopia