On today's episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more!
Cheat codes:
- 1:04 How did Francesco Fontana get started in the gaming industry?
- 3:11 Game Economy Design
- 6:13 Early Stage Prototype/Soft Launch
- 9:15 When should you give up on your game?
- 12:24 User Research and Analytic Tools
- 17:10 Creating a Shooter Game
- 19:51 Building a Game Economy for the Long Term
- 24:00 Limited Currency and Live Ops
- 35:10 The Tower Of Once
- 39:09 Advice For People Wishing To Make A Shooter Game
- 41:59 How Can Shooter Games Appeal to More Players?
- 50:56 How to keep more players around longer.
Ep. 54: Game Economy Design and Limited Currency