In this episode of the Mastering Retention show, Hadrien Carpentier, the Game Lead at Oh BiBi joins us to talk about their game, FRAG Pro Shooter, and having an audience-first approach. He also goes over how they are doing without a game designer!
Episode highlights:
How Hadrien got to his current position
When should you innovate the art style of a game
FRAG Pro Shooter and having an audience-first approach
Game engagement
How to stay up to date in the industry
How his team goes about not having game designers
The work of the community management team
FPS trends
His retention tip!
Embracing an audience first approach