In today’s episode of Mastering Retention, we are joined by Javier Barnes, head game designer at Pixel Noire Games. Javier tells us about how he started working in the gaming industry at Gameloft and how he ended up at Social Point, where he was the Lead Game Designer for Monster Legends before taking over as Game Lead for their upcoming game Rageball.
We'll cover these great topics and more:
Introduction to F2P game monetization & data oriented game design.
How to automate live ops production.
How to implement community led game design in your live game.
What we might see happening in the next ten years in mobile gaming.
We also discuss the development of his own company, where he is getting the help of a group of kids that suffered from depression and have relied on games to help them with their mental health. He gives us his thoughts on free to play game monetization and data-oriented design. And he gives us some tips on involving the community and players while developing games.
If you don't already you absolutely should follow Javier’s blog here and if you have any questions for him, reach out to his LinkedIn