In today's episode, Hadrian Semroud, an experienced product manager with experience at companies like GSN and Ubisoft, joins us to discuss his experience with free to play games, how to be data-driven in these types of games, and more!
Some of the topics Tom and Hadrian discuss:
What it means to be data-driven in free to play games
Market analysis and research
The process that Hadrian would take if he were to manage the liveops and events of a big game
Effectively designing for the audience you want to talk to
Appreciating the gacha as a social feature and a user experience
To finish the episode, as always, Hadrian gives is his thoughts on how to improve retention!
Contact Hadrian here
Hadrian Semroud, on his experience with free to play games