In today's episode, Hadrian Semroud, an experienced product manager with experience at companies like GSN and Ubisoft, joins us to discuss his experience with free to play games, how to be data-driven in these types of games, and more!
Some of the topics Tom and Hadrian discuss:
What it means to be data-driven in free to play games
Market analysis and research
The process that Hadrian would take if he were to manage the liveops and events of a big game
Effectively designing for the audience you want to talk to
Appreciating the gacha as a social feature and a user experience
To finish the episode, as always, Hadrian gives is his thoughts on how to improve retention!
Contact Hadrian here
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