This Week in LiveOps
This Week in LiveOps
Ep. 76: Quest Design and Mobile Gaming
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Ep. 76: Quest Design and Mobile Gaming

Some games are intended to be played over the course of several months, sometimes even years. These games demand new and exciting content - such as new quests - in order to keep players coming back.

Designing, testing, and implementing these new quests into your game requires lots of creativity and brain power that often goes unnoticed.

This week on Mastering Retention, Tom speaks with former World of Warcraft game designer, Kurt Sparkuhl (Lead Mobile Game Designer at Amazon Games), about the quest design process and making the switch from working on massive MMO’s to working on mobile gaming.

0:41 How did Kurt Sparkuhl get into the video game industry?

4:44 Does being a Quality Assurance Analyst make you a better game designer?

9:08 How to figure out what your next expansion will be.

12:54 Designing a game to be fun for all types of players.

16:13 Is there a certain moment players become hooked on your game?

22:05 Quest Design.

28:03 Deciding what is interesting and creative.

31:04 Catering to specific types of players.

33:13 Daily Quests.

39:22 How To Test Quests.

426 The differences and similarities between mobile game design and MMO design.

47:35 Does session length play a role in game design?

51:04 How to keep more players around longer.

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