This Week in LiveOps #1: How Royal Match Uses "Almost Wins" to Retain Players
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Making your game more difficult can actually increase player retention and revenue by tapping into player's sense of excitement and victory. Let's break down how that works.
This Week in LiveOps #1: How Royal Match Uses "Almost Wins" to Retain Players
This Week in LiveOps #1: How Royal Match Uses…
This Week in LiveOps #1: How Royal Match Uses "Almost Wins" to Retain Players
Making your game more difficult can actually increase player retention and revenue by tapping into player's sense of excitement and victory. Let's break down how that works.